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		<title>RapideJDR.fr Hottest Items</title> 
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			<title><![CDATA[DI6DENT #8 : science  and  fiction, les sœurs ennemies du jdr ?]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114658]]></link> 
			<pubDate>Fri, 17 May 2013 13:53:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/3506/114658-thumb100.jpg?language=fr" border="0" alt="DI6DENT #8 : science  and  fiction, les sœurs ennemies du jdr ?" align="left" hspace="3" vspace="3"><b>Publisher</b>: DI6DENT<br /><p></p>
<p></p>
<p><span><span>2D6</span></span></p>
<p><span><span>LA VERITABLE JEUDER and Ocirc;LOGIE DU PROFESSEUR TAC0 : and nbsp;<b>L' and eacute;cran du MJ</b></span></span></p>
<p><span><span>LE MATCH : and nbsp;<b>Le Fils Pr and eacute;f and eacute;r and eacute; de l'Empereur (Dark Heresy vs. Rogue Trader vs. Deathwatch)</b></span></span></p>
<p><span><span> and Agrave; TABLE</span></span></p>
<p>LE SYNDROME DU PANDA : and nbsp;<b>Amnesya 2k51</b></p>
<p><span><span>AVANT-PREMI and Egrave;RE : and nbsp;<b>Sweepers INC</b></span></span></p>
<p><span><span> and Agrave; SAISIR : and nbsp;<b>Bulldogs !</b></span></span></p>
<p><span><span>WIP : and nbsp;<b>Maquettiste</b></span></span></p>
<p><span><span>STORYGAMES : and nbsp;<b>Ouvrez les bo and icirc;tes  and agrave; myst and egrave;res</b></span></span></p>
<p><span><span>MON TRUC  and Agrave; MOI : and nbsp;<b>Le JDR en dur and eacute;e limit and eacute;e</b></span></span></p>
<p><span><span>MOND-O-RAMA : and nbsp;<b>Noxundis</b></span></span></p>
<p> and Agrave; FROID : and nbsp;<b>Aventures dans le Monde Int and eacute;rieur</b> and nbsp;(CRITIQUE / INTERVIEW / SC and Eacute;NARIO)</p>
<p><span><span><strong>PLAY :<br /></strong></span></span></p>
<p><span><span>INSPI and nbsp;<b>Le Carnoplaste</b></span></span></p>
<p><span><span>SETING and nbsp;<b>Les Chroniques des F and eacute;als (officiel)</b></span></span></p>
<p><span><span>SC and Eacute;NARIO and nbsp;<b>Deadlands</b></span></span></p>
<p> and nbsp;</p>
<p><span><span>SC and Eacute;NARIO and nbsp;<b>Wastburg (officiel)</b></span></span></p>
<p><span><span>[ALT] : and nbsp;<b>Dev and acirc;stra R and eacute;incarnation</b></span></span></p>
<p><span><span>LA TABLE AL and Eacute;ATOIRE : and nbsp;<b>les tr and eacute;sors qui ont de la gueule</b></span></span></p>
<p><span><span>VOX POPULI : and nbsp;<b>quelle FFJDR pour 2013 ?</b></span></span></p>
<p><span><span> and nbsp;</span></span></p>
<p><span><span><span><strong><span>_style= and quot;color: #800080; and quot; and gt;THEMA : SCIENCE  and amp; FICTION, LES S and OElig;URS ENNEMIES DU JDR ?</span></strong></span></span></span></p>
<p><span><span>PANORAMA : and nbsp;<b>Dans l'espace, qui vous entendra faire rouler les d and eacute;s ?</b></span></span></p>
<p>AIDE DE JEU : and nbsp;<b>Les voyages spatiaux</b></p>
<p><span><span>AIDE DE JEU : and nbsp;<b>Magie ou Hi-Tech ?</b></span></span></p>
<p>INSPI : and nbsp;<b>Firefly</b></p>
<p><span><span>SC and Eacute;NARIO<b> and nbsp;Eclipse Phase</b></span></span></p>
<p><span><span>SC and Eacute;NARIO and nbsp;<b>SF g and eacute;n and eacute;rique</b></span></span></p>
<ul></ul>]]></description> 
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			<title><![CDATA[ICONS: Great Power]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114170]]></link> 
			<pubDate>Sat, 04 May 2013 10:30:44 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4166/114170-thumb100.jpg?language=fr" border="0" alt="ICONS: Great Power" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ad Infinitum Adventures<br /><h2><strong>With Great Power...</strong></h2>
<p><span>Comes great fun! <b>Great Power</b> is a complete super-powers sourcebook for the <b>Icons Superpowered Roleplaying</b> game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... <i>power!</i> In its pages you will find:</span></p>
<ul>
<li><span><b>New Power Generation Tables</b> covering all of the powers in the book, and plugging directly into the hero creation rules in the core <b>Icons</b> book. Create heroes in minutes with just a few die rolls!</span></li>
<li><span><b>New Power Options:</b> Expansions of the core <b>Icons</b> power descriptions to include new extras and limits and details on using them. and nbsp;</span></li>
<li><span><b>Power  and ldquo;Skins and rdquo;:</b> Ways of using existing powers, including the new options from this book, to create even <i>more</i> powers, from Acid and Android Body to Water Breathing and Wings, <b>Great Power</b> offers quick guidelines to help you find the power you want.</span></li>
<li><span><b>Dazzling Devices:</b> Information on items that provide powers, from fairly mundane equipment to cybernetics, magic items, utility belts, vehicles, and more.</span></li>
</ul>
<p><span>All this plus notes on using <b>Great Power</b> and <b>Icons</b> in conjunction with the popular <b>Fate Core</b> system from Evil Hat Productions!</span></p>
<p><span>Take your <b>Icons</b> game and heroes to a new level with <b>Great Power</b>!</span></p>
<h2><span><b>The Power Is Yours!</b></span></h2>
<div><span><b><br /></b></span></div>]]></description> 
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			<title><![CDATA[World of Darkness: The God Machine Chronicle]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113340]]></link> 
			<pubDate>Tue, 30 Apr 2013 13:54:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/1/113340-thumb100.jpg?language=fr" border="0" alt="World of Darkness: The God Machine Chronicle" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: justify;"> and quot;Here and rsquo;s the question: Do you really want to know? and nbsp;Because it and rsquo;s not like it and rsquo;s a secret. and nbsp;It's just like your car - it doesn and rsquo;t run by magic but it might as well, and nbsp;for all you know when you look under the hood. and quot;</p>
<p><em> and ndash; Wesley Cote, AKA The Key</em></p>
<p><strong>What Has Risen May Fall</strong></p>
<p style="text-align: justify;"><span>What is the God-Machine? That question doesn't have a single, easy answer, but that doesn't stop people from asking. The World of Darkness is layer upon layer of mystery, but what is the mechanism that keeps it all moving? Is there a design in play? And what happens to those who think to use the Machine for their own ends? and nbsp;</span></p>
<p style="text-align: justify;"><strong>What Has Fallen May Rise Again</strong></p>
<p><strong>A Chronicle Book for and nbsp;the World of Darkness<sup><span style="font-size: 8px;"> and copy;</span></sup> and nbsp;</strong></p>
<ul>
<li><span></span>A  and quot;default and quot; chronicle, a way to introduce new players to the World of Darkness and experience one of its greatest mysteries</li>
<li><span></span><span></span>Choose the depth of madness that's right for your group, from local to cosmic!</li>
<li><span></span><span></span>A modular approach to building a chronicle, 20 different stories that fit together to form  and quot;chronicle tracks and quot;</li>
<li><span></span>Revisions of many of the core rules from the <span>World of Darkness Rulebook</span></li>
</ul>
<p style="text-align: left;">Check out the <a href="http://www.drivethrufiction.com/product/108003?src=GoDMachineRPG">God Machine Chronicle Fiction Anthology</a>, a collection of terrifying insights into the God Machine and its effect on the inhabitants of the World of Darkness<strong><sup><span> and copy;</span></sup></strong>.</p>
<p style="text-align: left;"><strong>Note:</strong> Requires the core World of Darkness Rulebook.</p>
<p style="text-align: left;"><strong>Note:</strong> the Print editions of this book will be available soon.</p>]]></description> 
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			<title><![CDATA[Trouble Brewing]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113966]]></link> 
			<pubDate>Thu, 25 Apr 2013 18:14:24 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/3515/113966-thumb100.jpg?language=fr" border="0" alt="Trouble Brewing" align="left" hspace="3" vspace="3"><b>Publisher</b>: DwD Studios<br /><p><img style="display: block; margin-left: auto; margin-right: auto;" src="http://dwdstudios.com/files/bbones/BBF-TITLEColor400px.png" height="133" width="400" /></p>
<p></p>
<p>Relaxing at a tavern in Tenkar, shedding the dust of the trail from your boots and clothes, you stumble upon a danger that threatens the peace of this town. The local constable and his deputies are too busy dealing with its symptoms to address the cause. Are you and your friends ready to deal with the sinister secret beneath Tenkar? and nbsp;</p>
<p>This is a rank 1 adventure for the BareBones Fantasy and trade; role-playing game. It is set in the Keranak Kingdoms and trade;, but could be placed anywhere in any setting. Written by Michael Wall, this is the first in a multiple part story arc which is continued in <em>Slimy Trail of the God-Snail</em>.</p>
<p></p>
<p></p>
<p></p>
<div style="display: block; width: 200px; float: right; border: 1px blue solid; margin: 10px; padding: 10px;">Notice: DwD Studios is unassociated with the similarly-named product Bare Bones Multiverse. If you came here searching for that product, please click <a href="/index.php?manufacturers_id=2435">here</a>.</div>
<p></p>
<p></p>
<p></p>
<p><br />Within this zip file you should have:</p>
<ul>
<li>Readme file</li>
<li>TroubleBrewing.pdf</li>
<li>TroubleBrewing-SewersLevel1.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel1-Player.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel2.jpg (printable map)</li>
<li>TroubleBrewing-SewersLevel2-Player.jpg (printable map)</li>
</ul>
<p></p>
<p>And because we like saving ink:</p>
<ul>
<li>TroubleBrewing-Print Friendly.pdf</li>
</ul>
<p></p>
<p></p>
<p></p>
<p><br />Please join the site over at www.dwdstudios.com/barebones and get involved. and nbsp; This game was written under a creative commons license, meaning YOU can write stuff too. and nbsp; We already have several great promising adventure modules submitted, and we're excited to see what you add to the mix.<br /><br />See you there!</p>
<p></p>
<p><br /><br /></p>]]></description> 
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			<title><![CDATA[Storm of the Century: A Spirit of the Century Adventure]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114081]]></link> 
			<pubDate>Tue, 30 Apr 2013 16:06:20 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/2152/114081-thumb100.jpg?language=fr" border="0" alt="Storm of the Century: A Spirit of the Century Adventure" align="left" hspace="3" vspace="3"><b>Publisher</b>: Evil Hat Productions, LLC<br /><p><span><b><i>A THRILLING (AND CHILLING) TALE OF </i></b></span><span><b><i>METEOROLOGICAL PERIL!</i></b></span></p>
<p>When two of the Century Club and rsquo;s most dangerous foes join forces, Summer turns to Winter overnight in the Windy City! and nbsp;</p>
<p>Will the brave heroes of the Century Club unravel the mystery in time to save the city and mdash;and the world and mdash;from the dawn of a new Ice and nbsp;Age? and nbsp;</p>
<p><i>It and rsquo;s up to you!</i></p>
<hr></hr>
<p><em>Storm of the Century</em> and nbsp;is a and nbsp;<a href="http://rpg.drivethrustuff.com/product/28296/Spirit-of-the-Century?term=spirit+of and amp;manufacturers_id=2152 and amp;it=1" target="_blank">Spirit of the Century</a> and nbsp;adventure written by Pete Woodworth. Inside you'll find an  and quot;a la carte and quot; plot, updated and new threats for your Centurions to face, and partial-pregenerated characters so you can grab this scenario and get right to playing.</p>
<p>The Fate of the world hangs in the balance and mdash;answer the call today!</p>
<p><i><br /></i></p>]]></description> 
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			<title><![CDATA[X1 The Isle of Dread (Basic)]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=17083]]></link> 
			<pubDate>Tue, 30 Apr 2013 14:19:43 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/44/17083-thumb100.jpg?language=fr" border="0" alt="X1 The Isle of Dread (Basic)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Wizards of the Coast<br /><p><em>Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets!</em> <br /><br /> The Isle of Dread is the first in a series of adventures for use with the D and amp;D Expert rules. The module is designed as an instructional aid to help novice Dungeon Masters design their own wilderness adventures. For character levels 3 to 7.</p>
<p>Included in the module are 13 maps of the isle, 16 new monsters, and suggestions for further adventures on the Isle of Dread. A special continent map, complete with background information, is also included. <br /><br /> The Isle awaits! Will you be able to find the lost plateau and discover the secrets of the Isle of Dread?</p>
<p>*****</p>
<p><strong>Product History</strong></p>
<p>X1:  and quot;The Isle of Dread and quot; (1981), by David  and quot;Zeb and quot; Cook and Tom Moldvay, was the first  and quot;expert and quot; level adventure for Basic D and amp;D. It was released in January 1981 - both as a standalone module and packaged with the <a href="http://www.dndclassics.com/product/110792/D%26D-Expert-Set-Rulebook-%28Basic%29?term=expert">Dungeons  and amp; Dragons Expert Rules</a> (1981).</p>
<p><b><i>Two Editions.</i></b> Adventures B1 to B4 (1980-82) and X1 to X2 were all produced using TSR's original full-color trade dress, with its flat-color background and its diagonal logo. Of them, only  and quot;Isle and quot; was revamped and reprinted with the more professional trade dress that TSR began using in 1983 - which featured gradient backgrounds and a horizontal logo. The Acaeum reports this fourth printing of  and quot;Isle and quot; was bundled with Frank Mentzer's BECMI edition of the Expert Rules (1983).</p>
<p><b><i>Origins.</i></b> Parts of the outer island were adapted by Moldvay from things he'd run pre-TSR, possibly as part of the Known World campaign that he'd GMed in Ohio with Lawrence Schick. Cook created the interior of the island from  and quot;whole cloth. and quot;</p>
<p><b><i>Pulp Inspirations.</i></b> Historically, we think of the 70s and early 80s as a time of dungeon crawls, but Cook and Moldvay both frequently pushed another aesthetic: pulp adventure.</p>
<p>Cook specifically describes  and quot;Isle and quot; as having a  and quot;Lost World/Skull Island feel. and quot; It was one of two pulpy adventures he wrote at the time, the other being <a href="http://www.dndclassics.com/product/17046/I1-Dwellers-of-the-Forbidden-City-%281e%29?term=i1+ and amp;it=1">I1:  and quot;Dwellers of the Forbidden City and quot;</a> (1981), which centered on a lost city in the jungle. He'd later author two pulpy RPGs for TSR: <i>The Adventures of Indiana Jones</i> RPG (1984) and the <i>Conan Role-Playing Game</i> (1985).</p>
<p>Moldvay also had plenty of other pulpy experience. James Maliszewski thus identifies  and quot;Isle and quot; as the first book in Tom Moldvay's Pulp Fantasy Trilogy. It's a pretty apt name, as  and quot;Isle and quot; contains a dinosaur-filled island, X2:  and quot;Castle Amber and quot; (1981) directly references the pulp writings of Clark Ashton Smith, and <a href="http://www.dndclassics.com/product/17084/B4-The-Lost-City-%28Basic%29?term=b4+ and amp;it=1">B4:  and quot;The Lost City and quot;</a> (1982) features a city beneath the desert sands.</p>
<p>The adventure's  and quot;Skull Island feel and quot; means that it also also owed something to <i>King Kong</i> (1933). TSR would even more explicitly return to this inspiration with WG6:  and quot;Isle of the Ape and quot; (1985).</p>
<p><b><i>Enter the Wilderness.</i></b> D and amp;D was also moving away from the dungeons in another way, thanks to the D and amp;D Expert Rules<em>,</em> which introduced the idea of a wilderness  and quot;hex crawl and quot; to D and amp;D. Here, players traversed a hex-delineated wilderness area rather than a dungeon.  and quot;Isle and quot; was the first D and amp;D adventure to use this innovation. It even included a hex map for the players to fill in, which showed only the outlines of the Isle of Dread.</p>
<p>As a wide-open hex map,  and quot;Isle and quot; was also one of the earlier sandboxes for D and amp;D; it offered a wide array of places for players to explore as they saw fit. Hex crawls were common in the expert-level D and amp;D adventures that followed, but somewhat rarer in AD and amp;D; sandboxes were almost unknown.</p>
<p><a href="http://www.dndclassics.com/product/17059/L1-The-Secret-of-Bone-Hill-%281e%29?term=l1+ and amp;it=1">L1:  and quot;The Secret of Bone Hill and quot;</a> (1981) had a substantially smaller scale for its hex crawl, but maintained X1's sandbox nature. Gary Gygax's S4:  and quot;The Lost Caverns of Tsojcanth and quot; (1982) and <a href="http://www.dndclassics.com/product/17080/WG4-The-Forgotten-Temple-of-Tharizdun-%281e%29?term=wg4 and amp;it=1">WG4:  and quot;The Forgotten Temple of Tharizdun and quot;</a> (1982) were theoretically hex crawls, but they focused on finding a specific locale. More frequently when AD and amp;D went into the wilderness, it instead focused on railroaded outdoor travels centered on sequential encounters. Like Gygax's two Greyhawk adventures, this resulted in adventures which were definitely <i>not</i> sandboxes.</p>
<p><b><i>Expanding the Known World.</i></b>  and quot;Isle and quot; worked hand-in-hand with the D and amp;D Expert Rules, which had introduced the Known World. However,  and quot;Isle and quot; considerably expands what was found in the rules, which focused only on the Grand Duchy of Karameikos.  and quot;Isle and quot; not only shows (and describes) nearby lands as far away as Glantri, Thyatis, and Ylaruam, but it also maps out the whole Sea of Dread - as well as the Isle itself, of course.</p>
<p>If the Expert Rules introduced the Known World, then it was  and quot;Isle of Dread and quot; that expanded it into the full form that would be used for years thereafter.</p>
<p><b><i>New Monsters.</i></b>  and quot;Isle and quot; contains almost three pages of new monsters - many of them dinosaurs that hadn't previously been seen in Basic D and amp;D. Cook also introduced the monstrous kopru amphibians - which he described as part of his  and quot;cthonian/pulp phase and quot; that also resulted in the aboleth appearing in I1:  and quot;Dwellers of the Forbidden City. and quot;</p>
<p>Moldvay also created the racoon-like phanaton and the cat-like rakasta.</p>
<p><b><i>Future History.</i></b> Paizo Publishing moved the Isle of Dread to Greyhawk with the publication of <i>Dungeon #114</i> (September 2004), which included setting info, a poster map, and a 3.5e D and amp;D adventure  and quot;Torrents of Dread, and quot; by Greg A. Vaughan. They later built a whole adventure path around the Isle of Dread: the  and quot;Savage Tide and quot; ran from <i>Dungeon #139</i> to <i>Dungeon #150</i> (October 2006 - September 2007), making it <i>Dungeon</i> magazine's great swan song. Issue #139 (October 2006) featured a reimagining of the original cover to  and quot;Isle and quot;, while issues #142 (January 2007) through #145 (April 2007) depicted the actual Isle.</p>
<p>More recently, the 4e <i>Manual of the Planes</i> (2008) named-checked the Isle of Dread as a Feywild location that sometimes  and quot;falls and quot; into various worlds.</p>
<p><b><i>About the Creators.</i></b> Moldvay and Cook wrote  and quot;Isle and quot; at the same time they were revamping the entirety of the Basic D and amp;D game. Moldvay wrote the new <a href="http://rpg.drivethrustuff.com/product/110274/D%26D-Basic-Set-Rulebook-%28Basic%29">Basic Rules</a> (1981) and Cook wrote the new Expert Rules. The two had previously teamed up (sort of) to produce two of the four adventures in the A ( and quot;Slavers and quot;) series - which also included contributions by Harold Johnson, Allen Hammack, and Lawrence Schick.</p>
<p> and quot;Isle and quot; would be Moldvay  and amp; Cook's last joint work.</p>
<p><b>About the Product Historian</b></p>
<p>The history of this product was researched and written by Shannon Appelcline, the author of and nbsp;<i>Designers  and amp; Dragons</i> and nbsp;- a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.</p>]]></description> 
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			<title><![CDATA[Castles  and  Crusades Codex Celtarum]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113959]]></link> 
			<pubDate>Wed, 01 May 2013 03:02:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/86/113959-thumb100.jpg?language=fr" border="0" alt="Castles  and  Crusades Codex Celtarum" align="left" hspace="3" vspace="3"><b>Publisher</b>: Troll Lord Games<br /><p><strong>Beyond the comforts of home lie worlds of epic adventure.</strong></p>
<p><strong>More than Myths and Gods</strong><br /> The Codex Celtarum contains a veritable host of gaming material. Built around the complete mythological cosmos of the Celts, in it you'll find new spells for your druid, cleric, and illusionist. New monsters, including mountains of fey. New magic items. For the very bold, there are new powers for your characters, allowing your characters to become fey!</p>
<p><strong>190 new spells</strong><br /><strong> 90 gods and monsters from the Celtic mythos</strong><br /><strong> 150 powers for the fey monsters  and amp; characters (optional)</strong></p>
<p><strong>The Druids</strong><br /> Druids have surmised that before the present Universe there was a Disharmonious Void that once existed. Torn by destructive chaos and strife, it was devoid of any creative powers and life completely. Nothing could exist in this Disharmonious Void. It was death for the dead in essence and completely uninspired. A spark of Inspiration or Awen, called the Great Spark, blazing red and shaped like a thunder-bolt, tore its way through the blackness with fury. The Fire of Creation split the shapeless Void into the (as yet empty) Three Circles (Tr and iacute; F and aacute;ine) that were anchored around one magnificent, growing oak tree. This tree was the first in the Universe, and under its immense leafy crown hung golden acorns, swollen with potency.</p>
<p><strong>A Celtic Cromlech</strong><br /> The druids dwelt in a world wholly apart from our own, a world that comes down to us in the stones of the cromlech, the wild burnings of the wicker man, the priests who called on ancient trees and fey to bless or defend them and a language of such haunting beauty that its echoes stir memories within us of a people we once were.</p>
<p>The Codex Celtarum delves into the myths of the Celtic peoples, the powers of the world around them, the monsters that hunted them, and the gods that watched over them. Its author, Brian Young, a scholar by trade, introduces the Celtic mythos like never before, exploring the depths of that world to recast it for the fantasy RPG Castles  and amp; Crusades. Within the Codex Celtarum lies a wealth of information; gaming material that blows new life into the world of the fey, the druid, the ranger and all characters whose travels carry them through the wooded hills, broken crags and dark forests of our primeval imagings.</p>
<p><strong>Expand your character!</strong></p>
<p>With fey blood in your veins you too can possess the powers of the fey. Or even adopt new races for your game. The elder gods possessed powers of surpassing wonder and left a world with all manner of strange incarnations, those are yours to bring to life.</p>
<p><strong>Chapter Breakdown</strong></p>
<p>Codex Celtarum comes complete in seven glorious, fun filled, fact packed chapters. Chapter 1 covers a complete history of the Celtic world view. Chapter 2 delves into the world of fey. Chapter 3 presents races and monsters. Chapter 4 covers mountains of new spells and magical abilities. Chapter 5 tackles the lords of war. Chapter 6 looks at the gods themselves. Chapter 7 yields new material for the Castle Keeper.</p>]]></description> 
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			<title><![CDATA[Swords of Almuric: Barbarians of Lemuria Edition]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=107374]]></link> 
			<pubDate>Wed, 01 May 2013 19:22:06 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4151/107374-thumb100.jpg?language=fr" border="0" alt="Swords of Almuric: Barbarians of Lemuria Edition" align="left" hspace="3" vspace="3"><b>Publisher</b>: Red Ram Studios<br /><p style="text-align: left;"><b><span>Almuric...</span><br /><span>...a savage world where barbaric ape men are locked in eternal battle with winged marauders...</span><br /><span>...a primeval world where titanic beasts roam plains and hills and implacable predators stalk the forests of the night...</span><br /><span>...a mysterious world where alien ruins raised by races lost  and nbsp;in the depths of time loom against an unforgiving sky...</span><br /><span>...a desperate world where man pits muscle and wits against a hostile planet and where the only reward for success is your own survival...</span><br /><span>...an ancient world of hoary secrets waiting in shadowy patience for those who dare unearth them ...</span><br /><span>...only fools and desperate men take the step across that cosmic portal from which none has returned...will you?</span></b></p>
<p style="text-align: left;">Sword and Planet Campaign Setting and Adventure ideas for RE Howard's Almuric novel.  and nbsp;Suitable for use with most fantasy and science fiction roleplaying systems.  and nbsp;Game mechanics provided for Barbarians of Lemuria.</p>]]></description> 
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			<title><![CDATA[Dungeon of the Unknown]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114330]]></link> 
			<pubDate>Tue, 07 May 2013 16:26:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/2795/114330-thumb100.jpg?language=fr" border="0" alt="Dungeon of the Unknown" align="left" hspace="3" vspace="3"><b>Publisher</b>: Lamentations of the Flame Princess<br /><p>Located near the coast of hex 2214 of the Isle of the Unknown, this dungeon enshrines the mysteries of the Isle and rsquo;s lost Minoan past. The module includes scaling information that allows it to be immediately and effortlessly used to challenge characters from 1st through 10th level. It features:</p>
<ul>
<li>2 Dungeon Levels</li>
<li>20 Legends</li>
<li>2 Wandering Monster Tables</li>
<li>6 Sample Goop Monsters and a Random Generator to Make Countless More</li>
<li>12 Treasures</li>
<li>12 Weird Locations</li>
<li>19 New Monsters</li>
<li>7 Human Encounters</li>
</ul>
<p>Along with the dungeon maps printed are keys that give an evocative appellation for each of the maps and rsquo; 75 encounter areas. The Referee can place the above 50 treasures, weird locations, new monsters, and human encounters in the blank spaces provided as he sees fit. Or, if he would rather, he can use the optional placements already given in the keys.</p>
<p><br />In any and all cases, the pontifical Referee is encouraged to add to, subtract from, and otherwise alter all within to suit his sovereign whims.</p>]]></description> 
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			<title><![CDATA[Destiny's Kiss (Darkworld Chronicles: Destiny)]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114348]]></link> 
			<pubDate>Wed, 08 May 2013 09:20:46 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4253/114348-thumb100.jpg?language=fr" border="0" alt="Destiny's Kiss (Darkworld Chronicles: Destiny)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Misti Wolanski<br /><p style="text-align: center;"><em>Is saving a friend worth starting a war?</em></p>
<p>Destiny Walker is an exceptional student despite her youth, sullenness, and the werewolf baby she left on a stranger's doorstep. Across the Atlantic, Kismet Baros was a rare type of Magik who was under the protection of the vampire court. Only Destiny and the judge who emancipated her know why Kismet no longer exists.</p>
<p>When powerful Magiks from Kismet's past show up, Destiny must decide what she is and mdash;person or property and mdash;and if she and rsquo;s willing to sacrifice the few friends she has.<br />If she isn and rsquo;t, she'll be the gunpowder that sparks World War III.</p>
<p style="text-align: center;"><strong>This novel contains mature themes, some violence and gore, and a few cases of objectionable language.</strong></p>]]></description> 
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			<title><![CDATA[Crawl! fanzine no. 7]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114349]]></link> 
			<pubDate>Fri, 10 May 2013 03:02:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4955/114349-thumb100.png?language=fr" border="0" alt="Crawl! fanzine no. 7" align="left" hspace="3" vspace="3"><b>Publisher</b>: STRAYCOUCHES PRESS<br /><p><b>Crawl! No.7: Tips, Tricks and Traps!</b><br /><b><br /></b><b>Tips and Tricks for playing DCC RPG! And making Traps more brutal!</b></p>
<ul>
<li>Run <strong>Mazes!</strong></li>
<li><strong>Creative Skill Checks!</strong></li>
<li>Unique <strong>Ogres!</strong></li>
<li>A <strong>Chaotic Sword!</strong></li>
<li>and <strong>Crit Tables for Traps!</strong></li>
</ul>
<ul></ul>
<hr></hr>
<p><strong>About Crawl! fanzine</strong></p>
<p><em><strong>Crawl!</strong></em> fanzine is a zine for <strong>Dungeon Crawl Classics RPG</strong>. It's made by fans, for fans, in the classic style of punk-rock zines found in record shops and info-shops.</p>
<p><strong>Now available as a PDF Digital Edition!</strong></p>
<p>The zine was formerly available only as a printed, folded  and amp; stapled product. Each issue will continue to be locally printed and snail-mailed and available at select FLGSs. That tradition will continue, as that is the zines' main point and charm. Paper is expensive, but nothing beats a physical book in your hands full of useful stuff to make your game awesome at the table. Physical copies can still be purchased directly from crawlfanzine.com.</p>
<p>Each creation, submission, art  and amp; what-not, belongs to their respective artists  and amp; authors. Credits and contact information will be made available for each contribution. If you would like to include, copy or use a derivative of the work you find in <em><strong>Crawl!</strong></em> please contact the original creator.</p>
<p><em><strong>Crawl!</strong></em> is created to support the DCC RPG and its community of players and judges. This also includes publishers and developers that support DCC RPG. Contact crawl@straycouches.com for more info.</p>
<p><strong>Some Generous Reviews!</strong></p>
<ul>
<li><em> and quot;...one issue is often enough to weed out the good from the not so good...Crawl! is most certainly in the good column. and quot;</em> - <a href="http://www.tenkarstavern.com/2012/05/mini-review-crawl-first-issue-dungeon.html">Tenkar's Tavern</a></li>
<li><em> and quot;Issue #1 starts with a hilarious twist...This is just the sort of gaming quirk that makes collector history. and quot;</em> - A forum review on <a href="http://www.acaeum.com/forum/viewtopic.php?f=10 and amp;t=12719">Acaeum.com</a></li>
<li><em> and quot;This is the epitome of cool. I love the old-school style 'zines and Dak has done a great job with the first issue. and quot;</em> - <a href="http://dndborderlands.blogspot.com/2012/05/crawl-fanzine-coolness.html">The Borderlands and nbsp;</a></li>
<li><em> and quot;...the usefulness of this material is going to vary depending upon your needs, but all of the content is top quality. and quot;</em> - <a href="http://earthlightacademy.blogspot.com/2012/05/crawl.html">The Earthlight Academy</a> and nbsp;</li>
<li><em> and quot;Running contrary to the classic zine aesthetic, Crawl! is a well designed little book. and quot;</em> - <a href="%20http://save.vs.totalpartykill.ca/review/crawl-fanzine/">Save vs. Total Party Kill</a></li>
<li><em> and quot;Crawl[!] in my opinion is the Maximum Rock and Roll of gaming mags. Pick it up and check it out. and quot;</em> - <a href="http://hexgeneration.com/?p=122">Hex Generation</a> and nbsp;</li>
<li><em> and quot;I can't stress this enough: if you're playing DCC RPG and not getting Crawl!, you're really missing out. and quot;</em> - <a href="http://earthlightacademy.blogspot.com/2012/08/crawl-3-arrives.html">The Earthlight Academy and nbsp;</a></li>
<li><em> and quot;If you play the Dungeon Crawl Classics RPG, you should check Crawl! out if you have not already. and quot;</em> - <a href="http://irontavern.com/2012/09/19/review-crawl-issue-4-2/">Iron Tavern</a> and nbsp;</li>
<li>And Raven Crowking writes a brief rundown of the first few issues - <a href="http://ravencrowking.blogspot.com/2012/11/everyone-else-vii-crawl-fanzine.html">Raven Crowking</a> and nbsp;</li>
</ul>
<hr></hr>
<p><em>This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good and shy;man Games. All rights reserved. For additional infor and shy;mation, contact info@goodman-games.com.</em></p>]]></description> 
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			<title><![CDATA[Shadowrun, Fifth Edition Preview #1]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114062]]></link> 
			<pubDate>Mon, 29 Apr 2013 20:56:20 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/2216/114062-thumb100.jpg?language=fr" border="0" alt="Shadowrun, Fifth Edition Preview #1" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><p><i>There are cracks in the world.</i></p>
<p><i>They and rsquo;re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.</i></p>
<p><i>They are the shadows of the world, and they are where you live.</i></p>
<p><i>Shadowrun, Fifth Edition</i> is coming! In fact, a piece of it is already here! This free preview provides a taste of the fiction, flavor, and fun that the new edition has to offer and mdash;check it out, and dive into the bleeding edge of the Sixth World! For more information about <i>Shadowrun, Fifth Edition</i> and other upcoming <i>Shadowrun</i> releases, check out <a target="_blank" href="http://www.shadowruntabletop.com">shadowruntabletop.com.</a></p>
<p><b>NOTE:</b> This is an in-progress preview of<i>Shadowrun, Fifth Edition</i>, and proofing is still under way. Spelling, grammar,  and quot;p. XX and quot; references and so on will be updated before heading to press.</p>]]></description> 
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			<title><![CDATA[Happy Fun Rules (FUDGE)]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114072]]></link> 
			<pubDate>Tue, 30 Apr 2013 12:59:11 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4513/114072-thumb100.jpg?language=fr" border="0" alt="Happy Fun Rules (FUDGE)" align="left" hspace="3" vspace="3"><b>Publisher</b>: paNik productions<br /><p>Dr. Nik and rsquo;s Happy Fun Rules is easy to learn, just as easy to master, and makes for fast, simple play that puts role-playing above complicated rule mechanics. These FUDGE based rules are campaign independent, work equally well in any genre or setting, and are designed to be light and hyper-flexible. Dr. Nik and rsquo;s Happy Fun Rules is designed for fast interactive story-telling and is not intended to simulate strict realism. and nbsp;</p>
<ul>
<li><strong>A</strong>ccessible to teens  and amp; older</li>
<li><strong>B</strong>asic rules for first time or experienced players</li>
<li><strong>C</strong>ompatibility with almost and nbsp;any genre</li>
<li><strong>D</strong>ynamic story telling</li>
<li><strong>E</strong>asy conflict resolution</li>
<li><strong>FUDGE</strong> mechanics</li>
</ul>]]></description> 
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			<title><![CDATA[Legend: Song of the Beast-Gods]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114508]]></link> 
			<pubDate>Mon, 13 May 2013 10:32:34 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/45/114508-thumb100.jpg?language=fr" border="0" alt="Legend: Song of the Beast-Gods" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mongoose<br /><p>The follow-on from the acclaimed Spider-God's Bride, the Song of the Beast-Gods contains another set of thrilling sword  and amp; sorcery adventures.</p>
<p>The land of Yar-Ammon is old, and even older are its gods. From the dawn of time, when bands of hunter-gatherers roamed the land, men and women shared a sacred bond with the beasts they hunted. The primal people bowed before colossal statues of wild beasts, and the priests of Yar-Ammon wore animal masks in imitation of their gods. Each beast had its own cult; each city its own idol.</p>
<p>In the city of Khadis, where the hyena was sacred, the Great Red Sphinx was placated every year with offerings of treasure and blood. The people heaped silver and gold at the feet of the sphinx and feasted on the intoxicating wines prepared by the priests. And then the drunken revelers fell upon the city and rsquo;s criminals and prisoners of war and hurled them over the city walls to the hyena packs waiting below.</p>
<p>But things are different today. Before his death two and twenty years ago, the High King of Yar-Ammon instituted the worship of an (until then) unknown god, called the First One, and known variously as Zothur, Zoth-Ur, or Xoth-Ur. Taking the title of Kingpriest and Prophet of the First One, the king sent his new priests from Amenti to all the lesser cities of the land, and demanded that the old ways of beast-worship be abandoned.</p>
<p>The emissaries of the Kingpriest were not well received everywhere, but in Khadis, the petty king Akhtesh had recently lost his queen while she was giving birth to Nathifa, the second of the king and rsquo;s daughters. Akhtesh meekly accepted the Kingpriest and rsquo;s decrees, as announced by the sinister priests of Zothur: As a sign of his will to break with the old ways, Akhtesh was forced to exile the priests of the hyena-cult, deface the Great Red Sphinx, and sacrifice his oldest daughter, Nekhtra, who had been groomed to become high priestess of the hyena-cult since early childhood.</p>
<p>But the king and rsquo;s chief steward, Hykshah, was a secret priest of the hyena-cult. He dressed up a slave-girl as Nekhtra and handed her over to suffer death at the hands of the priests of Zothur, while the real princess was taken into the desert and left in the care of a tribe of wild nomads.</p>
<p></p>
<p>Fully revised for the Legend rules system.</p>]]></description> 
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			<title><![CDATA[Magical Armament Compendium Volume I]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114069]]></link> 
			<pubDate>Tue, 30 Apr 2013 12:25:44 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/5318/114069-thumb100.jpg?language=fr" border="0" alt="Magical Armament Compendium Volume I" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mike Myler<br /><p>Do the magical weapons in your Pathfinder campaign lack that indefinable something that will make them stand out in your player's minds for years to come?</p>
<p>Are you in need of a handy low-level magical sword to encourage a halfling or gnome fighter to test their mettle with more zeal?</p>
<p>What about pretty pictures? How about and nbsp;<em>cards and nbsp;</em>with pretty pictures?</p>
<p>This <strong>FREE</strong> volume of the Magical Armament Compendium includes within the charming and nbsp;<em>Shortsword of Enlarging Diminishment</em> and an alternate enchantment for magical weapons that both improves their efficacy while encouraging teamwork and nbsp;<em>and and nbsp;</em>getting your players to think twice before they pull out that crucial magic weapon for the umpeenth time - <em>Mirrored and nbsp;</em>weapons.</p>
<p>Two examples of how to implement the and nbsp;<em>Mirrored and nbsp;</em>weapon enchantment are included, and all three of these magical tools of destruction are beautifully rendered by the talented Neil Myler. At the end of the document there are also card templates for the warriors among you that enjoy a well kept armory.</p>
<p></p>
<p>If you like this product please take a look at our first adventure in the and nbsp;<em>Grualroth's Rot and nbsp;</em>campaign series, and nbsp;<a href="http://www.rpgnow.com/product/112985/The-Clockwork-Wonders-of-Brandlehill"><em>The Clockwork Wonders of Brandlehill</em></a>, available now for $4.</p>
<p></p>
<p>Thanks for reading!</p>]]></description> 
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			<title><![CDATA[Osd Minis 01]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114064]]></link> 
			<pubDate>Tue, 30 Apr 2013 08:38:13 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4800/114064-thumb100.jpg?language=fr" border="0" alt="Osd Minis 01" align="left" hspace="3" vspace="3"><b>Publisher</b>: Old School Dungeons<br />]]></description> 
			<price></price>
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			<title><![CDATA[RPG Handbook ~ Getting Started]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114085]]></link> 
			<pubDate>Tue, 30 Apr 2013 17:33:18 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4096/114085-thumb100.png?language=fr" border="0" alt="RPG Handbook ~ Getting Started" align="left" hspace="3" vspace="3"><b>Publisher</b>: Thistle Games<br /><p style="text-align: justify;">The RPG Handbook ~ Getting Started is a system-free guide to playing tabletop roleplaying games (RPGs). It contains key information from the complete RPG Handbook. This concentrates on information for those interested in finding out more about playing RPGs. That includes content for new players and families who would like to try out what Roleplaying Games.</p>
<ol>
<li>Inviting new players to try out tabletop RPGs.</li>
<li>Getting kids involved in trying out imaginative games.</li>
<li>Emphasizing deeper character development.</li>
<li>Making it easy to run and vary solo and team RPG gameplay.</li>
<li>Turning players into GMs - and GMs into games designers.</li>
<li>Offering GMs the means to rapidly create custom campaigns.</li>
<li>Building more player choice into adventures and campaigns.</li>
</ol>
<p align="center"><span style="text-decoration: underline;">Contents</span></p>
<p>Introduction</p>
<p><span style="text-decoration: underline;">Part 1: Roleplaying Games</span></p>
<p>What are Tabletop Roleplaying Games?</p>
<p>Playing Tabletop RPGs</p>
<p>The Basics</p>
<p>Dice</p>
<p>Adventurers aka Player Characters aka PCs</p>
<p>Styles of Play</p>
<p>Options and Opportunities for Kids</p>
<p>Roleplaying Game Fun: Kids</p>
<p>Roleplaying Game Fun: Older Kids</p>
<p>Roleplaying Game Fun: Young Adults</p>
<p>RPGs for Kids and Big Kids</p>
<p><span style="text-decoration: underline;">Part 2: Getting Started</span></p>
<p>Roleplaying Games</p>
<p>Roleplaying Game Genres</p>
<p>Roleplaying Game Props</p>
<p>Finding a Game</p>
<p>Actual Plays</p>
<p>Seven Times the Color of Fire</p>
<p>Frankincense</p>
<p>Organizing a Game</p>
<p>Setting Up a Game</p>
<p>Supporting New Players</p>
<p>Settling Outcomes</p>
<p><span style="text-decoration: underline;">Part 3: Colorful Characters</span></p>
<p>Fleshing Out a Player Character</p>
<p>Prior Experience</p>
<p>Skills</p>
<p>Playing To Win?</p>
<p>Pets and Animal Companions</p>
<p><span style="text-decoration: underline;">Part 4: Running Play</span></p>
<p>Ready-To-Run Adventures</p>
<p>Gamesmaster (GM) Skills</p>
<p>Mapping and Cartography</p>
<p>Prompts and Interrupts</p>
<p>Hack and Slay or Remix and Play</p>
<p>Mixed Messages</p>
<p>Making Monsters</p>
<p>Killer Traps</p>
<p>What Kind of Player or GM am I?</p>
<p>Player/ GM Profiles</p>]]></description> 
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			<title><![CDATA[World of Darkness: The God Machine Rules Update]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114078]]></link> 
			<pubDate>Tue, 30 Apr 2013 13:54:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/1/114078-thumb100.jpg?language=fr" border="0" alt="World of Darkness: The God Machine Rules Update" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: justify;"><strong>What Has Risen May Fall</strong></p>
<p style="text-align: justify;"><span>What is the God-Machine? That question doesn't have a single, easy answer, but that doesn't stop people from asking. The World of Darkness is layer upon layer of mystery, but what is the mechanism that keeps it all moving? Is there a design in play? And what happens to those who think to use the Machine for their own ends? and nbsp;</span></p>
<p style="text-align: justify;"><strong>What Has Fallen May Rise Again</strong></p>
<p><span><b><br /></b></span></p>
<p><span><b>Drawn from the God Machine Chronicle</b></span></p>
<p>Contains the rules tweaks and additions to the core World of Darkness rulebook as presented in the <a href="[3:15:10%20PM]%20Matt%20M%20McElroy:%20http://rpg.drivethrustuff.com/product/113340?src=GodMachineRulesUpdate">God Machine Chronicle</a> as a separate document for ease of reference and use. Designed to be used in it's entirety to add new depth to your Chronicle, or to allow individual rules and mechanics to be implemented as they make sense for your game.</p>
<p>For the complete experience get the <a href="http://rpg.drivethrustuff.com/product/113340?src=GodMachineRulesUpdate">God Machine Chronicle</a> in PDF or Print and explore the World of Darkness' greatest mysteries.</p>
<p>Check out the and nbsp;<a href="http://www.drivethrufiction.com/product/108003?src=GoDMachineRPG">God Machine Chronicle Fiction Anthology</a>, a collection of terrifying insights into the God Machine and its effect on the inhabitants of the World of Darkness<strong><sup> and copy;</sup></strong>.</p>]]></description> 
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			<title><![CDATA[Caladon Falls: The Ruins of Stone Hill]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114110]]></link> 
			<pubDate>Wed, 01 May 2013 14:14:19 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/112/114110-thumb100.jpg?language=fr" border="0" alt="Caladon Falls: The Ruins of Stone Hill" align="left" hspace="3" vspace="3"><b>Publisher</b>: Savage Mojo<br /><p>About a half-day and rsquo;s walk seaward of Milltown  and ndash; just beyond the farms and fields  and ndash; lies a series of low hills, the tallest of which is topped with an oddly-shaped stone outcrop. Although the locals are all pretty sure it marks the site of some First Age ruins, most of them don and rsquo;t concern themselves about it. Farmers view the ruins as too dangerous, and the few adventurers who have gone there to look around either found nothing but rocks and brush, or simply never returned.</p>
<p>The Ruins of Stone Hill is a fantasy one sheet designed for the Realm of Relic where Caladon Falls is set. It is a Novice Rank adventure for Savage Worlds.</p>
<p>Product Contains: A 8-page high resolution pdf adventure. A copy of Savage Suzerain and Caladon Falls is also recommended to get the best out of this adventure.</p>]]></description> 
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			<title><![CDATA[SteamCraft Gamemaster's Screen]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114105]]></link> 
			<pubDate>Wed, 01 May 2013 12:45:48 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4350/114105-thumb100.jpg?language=fr" border="0" alt="SteamCraft Gamemaster's Screen" align="left" hspace="3" vspace="3"><b>Publisher</b>: Perilous Journeys Publishing<br /><p>This gamemaster screen provides an essential reference guide to SteamCraft. and nbsp; Included in this file are airship cover art and three different GM screen options allowing customization options for the gamemaster. and nbsp;  and nbsp;</p>]]></description> 
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