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			<title><![CDATA[DI6DENT #8 : science  and  fiction, les sœurs ennemies du jdr ?]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114658]]></link> 
			<pubDate>Fri, 17 May 2013 13:53:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/3506/114658-thumb100.jpg" border="0" alt="DI6DENT #8 : science  and  fiction, les sœurs ennemies du jdr ?" align="left" hspace="3" vspace="3"><b>Publisher</b>: DI6DENT<br /><p></p>
<p></p>
<p><span><span>2D6</span></span></p>
<p><span><span>LA VERITABLE JEUDER and Ocirc;LOGIE DU PROFESSEUR TAC0 : and nbsp;<b>L' and eacute;cran du MJ</b></span></span></p>
<p><span><span>LE MATCH : and nbsp;<b>Le Fils Pr and eacute;f and eacute;r and eacute; de l'Empereur (Dark Heresy vs. Rogue Trader vs. Deathwatch)</b></span></span></p>
<p><span><span> and Agrave; TABLE</span></span></p>
<p>LE SYNDROME DU PANDA : and nbsp;<b>Amnesya 2k51</b></p>
<p><span><span>AVANT-PREMI and Egrave;RE : and nbsp;<b>Sweepers INC</b></span></span></p>
<p><span><span> and Agrave; SAISIR : and nbsp;<b>Bulldogs !</b></span></span></p>
<p><span><span>WIP : and nbsp;<b>Maquettiste</b></span></span></p>
<p><span><span>STORYGAMES : and nbsp;<b>Ouvrez les bo and icirc;tes  and agrave; myst and egrave;res</b></span></span></p>
<p><span><span>MON TRUC  and Agrave; MOI : and nbsp;<b>Le JDR en dur and eacute;e limit and eacute;e</b></span></span></p>
<p><span><span>MOND-O-RAMA : and nbsp;<b>Noxundis</b></span></span></p>
<p> and Agrave; FROID : and nbsp;<b>Aventures dans le Monde Int and eacute;rieur</b> and nbsp;(CRITIQUE / INTERVIEW / SC and Eacute;NARIO)</p>
<p><span><span><strong>PLAY :<br /></strong></span></span></p>
<p><span><span>INSPI and nbsp;<b>Le Carnoplaste</b></span></span></p>
<p><span><span>SETING and nbsp;<b>Les Chroniques des F and eacute;als (officiel)</b></span></span></p>
<p><span><span>SC and Eacute;NARIO and nbsp;<b>Deadlands</b></span></span></p>
<p> and nbsp;</p>
<p><span><span>SC and Eacute;NARIO and nbsp;<b>Wastburg (officiel)</b></span></span></p>
<p><span><span>[ALT] : and nbsp;<b>Dev and acirc;stra R and eacute;incarnation</b></span></span></p>
<p><span><span>LA TABLE AL and Eacute;ATOIRE : and nbsp;<b>les tr and eacute;sors qui ont de la gueule</b></span></span></p>
<p><span><span>VOX POPULI : and nbsp;<b>quelle FFJDR pour 2013 ?</b></span></span></p>
<p><span><span> and nbsp;</span></span></p>
<p><span><span><span><strong><span>_style= and quot;color: #800080; and quot; and gt;THEMA : SCIENCE  and amp; FICTION, LES S and OElig;URS ENNEMIES DU JDR ?</span></strong></span></span></span></p>
<p><span><span>PANORAMA : and nbsp;<b>Dans l'espace, qui vous entendra faire rouler les d and eacute;s ?</b></span></span></p>
<p>AIDE DE JEU : and nbsp;<b>Les voyages spatiaux</b></p>
<p><span><span>AIDE DE JEU : and nbsp;<b>Magie ou Hi-Tech ?</b></span></span></p>
<p>INSPI : and nbsp;<b>Firefly</b></p>
<p><span><span>SC and Eacute;NARIO<b> and nbsp;Eclipse Phase</b></span></span></p>
<p><span><span>SC and Eacute;NARIO and nbsp;<b>SF g and eacute;n and eacute;rique</b></span></span></p>
<ul></ul>]]></description> 
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			<title><![CDATA[2300AD: Rescue Run]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113754]]></link> 
			<pubDate>Sat, 20 Apr 2013 14:53:46 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/45/113754-thumb100.jpg" border="0" alt="2300AD: Rescue Run" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mongoose<br /><p>Rescue Run is the first adventure in the Grendelssaga, a series of three adventures set on the rogue world of Grendel, in the Queen Alice and rsquo;s Star system. Grendel is largely unexplored, an uninhabitable world in the next orbit out from the human colony world of Beowulf.</p>
<p>Rescue Run introduces the world of Grendel and its conditions, and is a sourcebook for the small outpost run by the University of Alicia on Grendel, studying the violent weather and emergent life forms. Characters must make their way from Beowulf to Grendel, across a system under dire threat from Kaefer marauders and human raiders taking advantage of the situation. Once on Grendel, the characters must survive the next storm until they can get themselves and the students away from the world. A hidden threat puts everyone at risk.</p>
<p>The next two adventures in the series, Salvage Rights and Black as Pitch, further explore the world, including contact with a Pentapod enclave, a crashed human and nbsp; warship from a distant war, and the secret at the heart of Grendel, along with its and nbsp; 100,000 year history.</p>]]></description> 
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			<title><![CDATA[Convention Book: Progenitors]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113471]]></link> 
			<pubDate>Mon, 22 Apr 2013 13:36:28 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/1/113471-thumb100.jpg" border="0" alt="Convention Book: Progenitors" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: center;"><strong>Heart of the Union</strong></p>
<p style="text-align: justify;">The Progenitors hid far more depth than anyone, Tradition or Technocrat, realized. Too long considered by others  and mdash; and even themselves  and mdash; as lab monkeys and cloistered researchers, their protective cocoon of isolation was ripped away by the Dimensional Anomaly. Forced by cataclysmic events, the Progenitors are injecting themselves back into a sick world.</p>
<p style="text-align: justify;">The Union and rsquo;s surgeons and chemists have made their diagnosis, and it scares them: the Technocracy and rsquo;s diseased and about to tear itself apart. Traditions keep peddling snake oil treatments to a populace yearning for an easy fix. And there are worse things out there, cancers on the world. So the Progenitors must take the only sensible action: arm up and prep the OR.</p>
<p style="text-align: center;"><strong>A World Infected</strong></p>
<p style="text-align: justify;">The Masses are gobbling up the ideas behind biotechnology, medical advancements, cloning, and neurochemistry  and mdash; nearly everything from the Convention and rsquo;s bag of tricks. But the world is still full of scared people looking for magic pills to make all their problems go away. The members of the Technocracy are no different. But now the Progenitors are in the mix, frantic trauma surgeons elbow-deep in unwilling patients. and nbsp;<b>Convention Book: Progenitors </b>updates Mage: the Ascension with 21st century medicine, biotech, and desperate idealism.</p>
<p style="text-align: justify;"><strong>Note:</strong> The Black  and amp; White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.</p>]]></description> 
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			<title><![CDATA[DC ADVENTURES Universe]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113903]]></link> 
			<pubDate>Wed, 24 Apr 2013 10:10:08 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/536/113903-thumb100.jpg" border="0" alt="DC ADVENTURES Universe" align="left" hspace="3" vspace="3"><b>Publisher</b>: Green Ronin<br /><p>The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and  and quot;elseworlds. and quot; In its pages you will find:</p>
<ul>
<li>History! From the dawn of time to the present day, including famous historic DC characters like Arion, Lord of Atlantis, the Enemy Ace, and Sgt. Rock.</li>
<li>Locations! From Gotham and Metropolis to Atlantis and Gorilla City, exploring every part of the modern day world of the DC Comics.</li>
<li>Characters! DC ADventures write-ups of over two hundred additional characters, including the New Gods, Batman Beyond, the Time Trapper, and the Amazing Zoo Crew!</li>
<li>Space! Out beyond the Earth to distant worlds with the Lantern Corps, to the Vega System of the Omega Men, and the realms of the Khunds and the Dominators.</li>
<li>Time! Into the future, from the Legion of Super-Heroes in the 31st century to the Justice Legions of the year One Million to the Vanishing Point at the end of time itself!</li>
<li>...And Beyond! Across the Bleed to alternate Earths, the higher planes of the Fifth Dimension, the realms of the Endless, and the gates of Heaven and Hell.</li>
</ul>
<p>DC Adventures: Universe also features a foreword by comics industry living legend Marv Wolfman! Home to over 75 years of the greatest tales in comic book history, the DC Universe is now yours as a setting for endless adventures. With DC Adventures: Universe, you too can hold worlds in the palm of your hand.</p>]]></description> 
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			<title><![CDATA[ICONS: Great Power]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114170]]></link> 
			<pubDate>Sat, 04 May 2013 10:30:44 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4166/114170-thumb100.jpg" border="0" alt="ICONS: Great Power" align="left" hspace="3" vspace="3"><b>Publisher</b>: Ad Infinitum Adventures<br /><h2><strong>With Great Power...</strong></h2>
<p><span>Comes great fun! <b>Great Power</b> is a complete super-powers sourcebook for the <b>Icons Superpowered Roleplaying</b> game, taking the powers from the game to new heights, with more details, more options, more depth, and more ... <i>power!</i> In its pages you will find:</span></p>
<ul>
<li><span><b>New Power Generation Tables</b> covering all of the powers in the book, and plugging directly into the hero creation rules in the core <b>Icons</b> book. Create heroes in minutes with just a few die rolls!</span></li>
<li><span><b>New Power Options:</b> Expansions of the core <b>Icons</b> power descriptions to include new extras and limits and details on using them. and nbsp;</span></li>
<li><span><b>Power  and ldquo;Skins and rdquo;:</b> Ways of using existing powers, including the new options from this book, to create even <i>more</i> powers, from Acid and Android Body to Water Breathing and Wings, <b>Great Power</b> offers quick guidelines to help you find the power you want.</span></li>
<li><span><b>Dazzling Devices:</b> Information on items that provide powers, from fairly mundane equipment to cybernetics, magic items, utility belts, vehicles, and more.</span></li>
</ul>
<p><span>All this plus notes on using <b>Great Power</b> and <b>Icons</b> in conjunction with the popular <b>Fate Core</b> system from Evil Hat Productions!</span></p>
<p><span>Take your <b>Icons</b> game and heroes to a new level with <b>Great Power</b>!</span></p>
<h2><span><b>The Power Is Yours!</b></span></h2>
<div><span><b><br /></b></span></div>]]></description> 
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			<title><![CDATA[World of Darkness: The God Machine Chronicle]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113340]]></link> 
			<pubDate>Tue, 30 Apr 2013 13:54:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/1/113340-thumb100.jpg" border="0" alt="World of Darkness: The God Machine Chronicle" align="left" hspace="3" vspace="3"><b>Publisher</b>: White Wolf<br /><p style="text-align: justify;"> and quot;Here and rsquo;s the question: Do you really want to know? and nbsp;Because it and rsquo;s not like it and rsquo;s a secret. and nbsp;It's just like your car - it doesn and rsquo;t run by magic but it might as well, and nbsp;for all you know when you look under the hood. and quot;</p>
<p><em> and ndash; Wesley Cote, AKA The Key</em></p>
<p><strong>What Has Risen May Fall</strong></p>
<p style="text-align: justify;"><span>What is the God-Machine? That question doesn't have a single, easy answer, but that doesn't stop people from asking. The World of Darkness is layer upon layer of mystery, but what is the mechanism that keeps it all moving? Is there a design in play? And what happens to those who think to use the Machine for their own ends? and nbsp;</span></p>
<p style="text-align: justify;"><strong>What Has Fallen May Rise Again</strong></p>
<p><strong>A Chronicle Book for and nbsp;the World of Darkness<sup><span style="font-size: 8px;"> and copy;</span></sup> and nbsp;</strong></p>
<ul>
<li><span></span>A  and quot;default and quot; chronicle, a way to introduce new players to the World of Darkness and experience one of its greatest mysteries</li>
<li><span></span><span></span>Choose the depth of madness that's right for your group, from local to cosmic!</li>
<li><span></span><span></span>A modular approach to building a chronicle, 20 different stories that fit together to form  and quot;chronicle tracks and quot;</li>
<li><span></span>Revisions of many of the core rules from the <span>World of Darkness Rulebook</span></li>
</ul>
<p style="text-align: left;">Check out the <a href="http://www.drivethrufiction.com/product/108003?src=GoDMachineRPG">God Machine Chronicle Fiction Anthology</a>, a collection of terrifying insights into the God Machine and its effect on the inhabitants of the World of Darkness<strong><sup><span> and copy;</span></sup></strong>.</p>
<p style="text-align: left;"><strong>Note:</strong> Requires the core World of Darkness Rulebook.</p>
<p style="text-align: left;"><strong>Note:</strong> the Print editions of this book will be available soon.</p>]]></description> 
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			<title><![CDATA[101 Quotes for Supervillains]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113762]]></link> 
			<pubDate>Sat, 20 Apr 2013 19:49:15 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/5288/113762-thumb100.jpg" border="0" alt="101 Quotes for Supervillains" align="left" hspace="3" vspace="3"><b>Publisher</b>: Mr. Bones Publishing<br /><p>Memorable and nbsp;bad guys and nbsp;are central to any superhero RPG, and a clever line or sinister turn of phrase can linger in and nbsp;the minds of players long after the and nbsp;final showdown is over. Of course, who has the time or inclination to come up with dozens upon dozens of quotes for the baddies?</p>
<p><em>We do!</em></p>
<p>This compilation of <strong>101 quotes for supervillains</strong> will and nbsp;always give the rogues in your campaign something to say, whether they're world-conquering masterminds or and nbsp;low-level lunatics fresh from the asylum. and nbsp;Taken from real-life individuals--both fair and foul--these immortal lines will add personality to any opponent and and nbsp;set the tone for the inevitable speech where they explain their nefarious plan.  and nbsp; and nbsp;</p>
<p><span style="text-decoration: underline;"><em>Examples include:</em></span></p>
<ul>
<li> and quot;Be a good animal, true to your animal instincts. and quot; (D.H. Lawrence)</li>
<li> and quot;I trust no one, not even myself. and quot; (Joseph Stalin)</li>
<li> and quot;A long time ago, being crazy meant something. Nowadays, everybody's crazy. and quot; (Charles Manson)</li>
</ul>
<p>(Cover art courtesy of L'Orso Sul Monociclo)</p>]]></description> 
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			<title><![CDATA[AL 5: Stars in the Darkness [DCC]]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113799]]></link> 
			<pubDate>Sun, 21 Apr 2013 18:19:22 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/3367/113799-thumb100.jpg" border="0" alt="AL 5: Stars in the Darkness [DCC]" align="left" hspace="3" vspace="3"><b>Publisher</b>: Purple Duck Games<br /><p><strong>Purple Duck Games Presents!</strong></p>
<p><em>AL 5: Stars in the Darkness</em> by Daniel J. Bishop (Raven_Crowking).</p>
<p>In millennia past, the ancestors of the elves protected the stars as they followed their courses, for there are wolves in the outer dark.  and nbsp;Yet what manner of creature would dare to consume stars as though they were sheep in the field?  and nbsp;And what has become of the ancient starherds who once stopped such monsters?  and nbsp;For such a monster is back - Urstah, the Star-Drinker.  and nbsp;Stars are disappearing from the night sky, and with the loss of those stars, luck is being drained from the world.  and nbsp;Your luck.  and nbsp;Dare you enter the caverns, face the star-drinker, and release the stars in darkness?</p>
<p><i>Stars in the Darkness</i> and nbsp;is a DCC adventure designed for four to eight, third level characters, that can easily be dropped into your campaign.  and nbsp;In it, characters seek to stop an ancient evil from arising, with possibly devastating effects should they fail.  and nbsp;This is our largest, and most epic, adventure for DCC to date.</p>
<p>All products in the Adventure Locale line present one or more dungeons that can be quickly picked up and used for a session of the Dungeon Crawl Classics Role Playing Game.</p>
<p>This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good and shy;man Games. All rights reserved. For additional infor and shy;mation, visit www.goodman-games.com or contact info@goodman-games.com.</p>
<p><strong>Rules Set:</strong> DCC RPG<br /><strong>Writer:</strong> Daniel J. Bishop<br /><strong>Page Count:</strong> 38 pages<br /><strong>Artwork:</strong> and nbsp;Christopher Heilmann<br /><strong>Cartography:</strong> Kristian Richards</p>]]></description> 
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			<title><![CDATA[Leagues of Adventure #02: The Emerald Scarab Conspiracy]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113802]]></link> 
			<pubDate>Sun, 21 Apr 2013 21:09:51 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/2419/113802-thumb100.jpg" border="0" alt="Leagues of Adventure #02: The Emerald Scarab Conspiracy" align="left" hspace="3" vspace="3"><b>Publisher</b>: Triple Ace Games<br /><p>A tale of assassination, murder  and amp; terrorism. Can the Globetrotters uncover a terrifying Commonist plot? <br /><br />As the Thames ices over and the country grinds to a halt, a scientist is found murdered in the north of London, and the globetrotters are called in to investigate the theft of a mysterious device. What they find is a conspiracy that brings the British Empire to the brink of war! <br /><br />In this adventure, the globetrotters again encounter the mysterious Commonist League, anarchists hell-bent on ushering in revolution through a cataclysmic war, a violent offshoot of the scientific utopian Cosmist League. This time, the globetrotters uncover assassination, murder, and terrorist atrocities reaching to the highest levels of society. <br /><br />But is everything as it seems? What lies behind the Commonists and rsquo; actions, and the disappearance of Nikolai Fyodorov, the mysterious Cosmist leader, in the distant Pamir Mountains? Can the globetrotters solve the mystery before war consumes the Empire? <br /><br />The Emerald Scarab Conspiracy is the second action-packed scenario in The Great Game campaign. Leagues of Adventure is a Victorian Steampunk setting that is powered by the Ubiquity ruleset.</p>]]></description> 
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			<title><![CDATA[Heroes of the Jade Oath (PFRPG)]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113908]]></link> 
			<pubDate>Thu, 25 Apr 2013 03:02:01 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/2373/113908-thumb100.jpg" border="0" alt="Heroes of the Jade Oath (PFRPG)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Rite Publishing<br /><h1><i>Think Far Eastern Adventuring is all about accepting your place on The Great Wheel?</i></h1>
<p><i>Think again!</i></p>
<p>Heroes of the Jade Oath take the choices and flexibility of the Pathfinder Roleplaying Game and add an immersive, fully researched, and instantly playable Far Eastern background.</p>
<p>So kick karma in the butt and choose your own destiny with Lands of the Jade Oath.</p>
<p>Heroes of the Jade Oath includes:</p>
<ul>
<li>Detailed information on the new setting Lands of the Jade Oath</li>
<li>New marvelous player races like Bakemono, Mandragoran, Qahngol, Shenxue, and Yueren elves and 11 other variants</li>
<li>Evocative new character classes and archetypes like Demon Hunter, Enlightened Scholar, Kensai, Kusa, 7 different Monks, 6 new totems for barbarians, 4 new witch archetypes types, and two new paladin archetypes.</li>
<li>The new Fung Shui skill and massive number of far eastern style feats including a new feat type Chakra.  and nbsp;</li>
<li>Optional Rules for Cinematic Combat and Zodiac Signs as campaign traits,</li>
<li>A new Spellcasting option for Sutra Casters.</li>
<li>A Huge selection of weapons, armor, and alchemic items from the Far East</li>
<li>...and much, much more</li>
</ul>]]></description> 
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			<title><![CDATA[X1 The Isle of Dread (Basic)]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=17083]]></link> 
			<pubDate>Tue, 30 Apr 2013 14:19:43 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/44/17083-thumb100.jpg" border="0" alt="X1 The Isle of Dread (Basic)" align="left" hspace="3" vspace="3"><b>Publisher</b>: Wizards of the Coast<br /><p><em>Hundreds of miles from the mainland, surrounded by dangerous waters, lies an island known only as the Isle of Dread. Dark jungles and treacherous swamps await those who are brave enough to travel inland in search of the lost plateau, where the ruins of a once mighty civilization hold many treasures - and many secrets!</em> <br /><br /> The Isle of Dread is the first in a series of adventures for use with the D and amp;D Expert rules. The module is designed as an instructional aid to help novice Dungeon Masters design their own wilderness adventures. For character levels 3 to 7.</p>
<p>Included in the module are 13 maps of the isle, 16 new monsters, and suggestions for further adventures on the Isle of Dread. A special continent map, complete with background information, is also included. <br /><br /> The Isle awaits! Will you be able to find the lost plateau and discover the secrets of the Isle of Dread?</p>
<p>*****</p>
<p><strong>Product History</strong></p>
<p>X1:  and quot;The Isle of Dread and quot; (1981), by David  and quot;Zeb and quot; Cook and Tom Moldvay, was the first  and quot;expert and quot; level adventure for Basic D and amp;D. It was released in January 1981 - both as a standalone module and packaged with the <a href="http://www.dndclassics.com/product/110792/D%26D-Expert-Set-Rulebook-%28Basic%29?term=expert">Dungeons  and amp; Dragons Expert Rules</a> (1981).</p>
<p><b><i>Two Editions.</i></b> Adventures B1 to B4 (1980-82) and X1 to X2 were all produced using TSR's original full-color trade dress, with its flat-color background and its diagonal logo. Of them, only  and quot;Isle and quot; was revamped and reprinted with the more professional trade dress that TSR began using in 1983 - which featured gradient backgrounds and a horizontal logo. The Acaeum reports this fourth printing of  and quot;Isle and quot; was bundled with Frank Mentzer's BECMI edition of the Expert Rules (1983).</p>
<p><b><i>Origins.</i></b> Parts of the outer island were adapted by Moldvay from things he'd run pre-TSR, possibly as part of the Known World campaign that he'd GMed in Ohio with Lawrence Schick. Cook created the interior of the island from  and quot;whole cloth. and quot;</p>
<p><b><i>Pulp Inspirations.</i></b> Historically, we think of the 70s and early 80s as a time of dungeon crawls, but Cook and Moldvay both frequently pushed another aesthetic: pulp adventure.</p>
<p>Cook specifically describes  and quot;Isle and quot; as having a  and quot;Lost World/Skull Island feel. and quot; It was one of two pulpy adventures he wrote at the time, the other being <a href="http://www.dndclassics.com/product/17046/I1-Dwellers-of-the-Forbidden-City-%281e%29?term=i1+ and amp;it=1">I1:  and quot;Dwellers of the Forbidden City and quot;</a> (1981), which centered on a lost city in the jungle. He'd later author two pulpy RPGs for TSR: <i>The Adventures of Indiana Jones</i> RPG (1984) and the <i>Conan Role-Playing Game</i> (1985).</p>
<p>Moldvay also had plenty of other pulpy experience. James Maliszewski thus identifies  and quot;Isle and quot; as the first book in Tom Moldvay's Pulp Fantasy Trilogy. It's a pretty apt name, as  and quot;Isle and quot; contains a dinosaur-filled island, X2:  and quot;Castle Amber and quot; (1981) directly references the pulp writings of Clark Ashton Smith, and <a href="http://www.dndclassics.com/product/17084/B4-The-Lost-City-%28Basic%29?term=b4+ and amp;it=1">B4:  and quot;The Lost City and quot;</a> (1982) features a city beneath the desert sands.</p>
<p>The adventure's  and quot;Skull Island feel and quot; means that it also also owed something to <i>King Kong</i> (1933). TSR would even more explicitly return to this inspiration with WG6:  and quot;Isle of the Ape and quot; (1985).</p>
<p><b><i>Enter the Wilderness.</i></b> D and amp;D was also moving away from the dungeons in another way, thanks to the D and amp;D Expert Rules<em>,</em> which introduced the idea of a wilderness  and quot;hex crawl and quot; to D and amp;D. Here, players traversed a hex-delineated wilderness area rather than a dungeon.  and quot;Isle and quot; was the first D and amp;D adventure to use this innovation. It even included a hex map for the players to fill in, which showed only the outlines of the Isle of Dread.</p>
<p>As a wide-open hex map,  and quot;Isle and quot; was also one of the earlier sandboxes for D and amp;D; it offered a wide array of places for players to explore as they saw fit. Hex crawls were common in the expert-level D and amp;D adventures that followed, but somewhat rarer in AD and amp;D; sandboxes were almost unknown.</p>
<p><a href="http://www.dndclassics.com/product/17059/L1-The-Secret-of-Bone-Hill-%281e%29?term=l1+ and amp;it=1">L1:  and quot;The Secret of Bone Hill and quot;</a> (1981) had a substantially smaller scale for its hex crawl, but maintained X1's sandbox nature. Gary Gygax's S4:  and quot;The Lost Caverns of Tsojcanth and quot; (1982) and <a href="http://www.dndclassics.com/product/17080/WG4-The-Forgotten-Temple-of-Tharizdun-%281e%29?term=wg4 and amp;it=1">WG4:  and quot;The Forgotten Temple of Tharizdun and quot;</a> (1982) were theoretically hex crawls, but they focused on finding a specific locale. More frequently when AD and amp;D went into the wilderness, it instead focused on railroaded outdoor travels centered on sequential encounters. Like Gygax's two Greyhawk adventures, this resulted in adventures which were definitely <i>not</i> sandboxes.</p>
<p><b><i>Expanding the Known World.</i></b>  and quot;Isle and quot; worked hand-in-hand with the D and amp;D Expert Rules, which had introduced the Known World. However,  and quot;Isle and quot; considerably expands what was found in the rules, which focused only on the Grand Duchy of Karameikos.  and quot;Isle and quot; not only shows (and describes) nearby lands as far away as Glantri, Thyatis, and Ylaruam, but it also maps out the whole Sea of Dread - as well as the Isle itself, of course.</p>
<p>If the Expert Rules introduced the Known World, then it was  and quot;Isle of Dread and quot; that expanded it into the full form that would be used for years thereafter.</p>
<p><b><i>New Monsters.</i></b>  and quot;Isle and quot; contains almost three pages of new monsters - many of them dinosaurs that hadn't previously been seen in Basic D and amp;D. Cook also introduced the monstrous kopru amphibians - which he described as part of his  and quot;cthonian/pulp phase and quot; that also resulted in the aboleth appearing in I1:  and quot;Dwellers of the Forbidden City. and quot;</p>
<p>Moldvay also created the racoon-like phanaton and the cat-like rakasta.</p>
<p><b><i>Future History.</i></b> Paizo Publishing moved the Isle of Dread to Greyhawk with the publication of <i>Dungeon #114</i> (September 2004), which included setting info, a poster map, and a 3.5e D and amp;D adventure  and quot;Torrents of Dread, and quot; by Greg A. Vaughan. They later built a whole adventure path around the Isle of Dread: the  and quot;Savage Tide and quot; ran from <i>Dungeon #139</i> to <i>Dungeon #150</i> (October 2006 - September 2007), making it <i>Dungeon</i> magazine's great swan song. Issue #139 (October 2006) featured a reimagining of the original cover to  and quot;Isle and quot;, while issues #142 (January 2007) through #145 (April 2007) depicted the actual Isle.</p>
<p>More recently, the 4e <i>Manual of the Planes</i> (2008) named-checked the Isle of Dread as a Feywild location that sometimes  and quot;falls and quot; into various worlds.</p>
<p><b><i>About the Creators.</i></b> Moldvay and Cook wrote  and quot;Isle and quot; at the same time they were revamping the entirety of the Basic D and amp;D game. Moldvay wrote the new <a href="http://rpg.drivethrustuff.com/product/110274/D%26D-Basic-Set-Rulebook-%28Basic%29">Basic Rules</a> (1981) and Cook wrote the new Expert Rules. The two had previously teamed up (sort of) to produce two of the four adventures in the A ( and quot;Slavers and quot;) series - which also included contributions by Harold Johnson, Allen Hammack, and Lawrence Schick.</p>
<p> and quot;Isle and quot; would be Moldvay  and amp; Cook's last joint work.</p>
<p><b>About the Product Historian</b></p>
<p>The history of this product was researched and written by Shannon Appelcline, the author of and nbsp;<i>Designers  and amp; Dragons</i> and nbsp;- a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.</p>]]></description> 
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			<title><![CDATA[Castles  and  Crusades Codex Celtarum]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113959]]></link> 
			<pubDate>Wed, 01 May 2013 03:02:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/86/113959-thumb100.jpg" border="0" alt="Castles  and  Crusades Codex Celtarum" align="left" hspace="3" vspace="3"><b>Publisher</b>: Troll Lord Games<br /><p><strong>Beyond the comforts of home lie worlds of epic adventure.</strong></p>
<p><strong>More than Myths and Gods</strong><br /> The Codex Celtarum contains a veritable host of gaming material. Built around the complete mythological cosmos of the Celts, in it you'll find new spells for your druid, cleric, and illusionist. New monsters, including mountains of fey. New magic items. For the very bold, there are new powers for your characters, allowing your characters to become fey!</p>
<p><strong>190 new spells</strong><br /><strong> 90 gods and monsters from the Celtic mythos</strong><br /><strong> 150 powers for the fey monsters  and amp; characters (optional)</strong></p>
<p><strong>The Druids</strong><br /> Druids have surmised that before the present Universe there was a Disharmonious Void that once existed. Torn by destructive chaos and strife, it was devoid of any creative powers and life completely. Nothing could exist in this Disharmonious Void. It was death for the dead in essence and completely uninspired. A spark of Inspiration or Awen, called the Great Spark, blazing red and shaped like a thunder-bolt, tore its way through the blackness with fury. The Fire of Creation split the shapeless Void into the (as yet empty) Three Circles (Tr and iacute; F and aacute;ine) that were anchored around one magnificent, growing oak tree. This tree was the first in the Universe, and under its immense leafy crown hung golden acorns, swollen with potency.</p>
<p><strong>A Celtic Cromlech</strong><br /> The druids dwelt in a world wholly apart from our own, a world that comes down to us in the stones of the cromlech, the wild burnings of the wicker man, the priests who called on ancient trees and fey to bless or defend them and a language of such haunting beauty that its echoes stir memories within us of a people we once were.</p>
<p>The Codex Celtarum delves into the myths of the Celtic peoples, the powers of the world around them, the monsters that hunted them, and the gods that watched over them. Its author, Brian Young, a scholar by trade, introduces the Celtic mythos like never before, exploring the depths of that world to recast it for the fantasy RPG Castles  and amp; Crusades. Within the Codex Celtarum lies a wealth of information; gaming material that blows new life into the world of the fey, the druid, the ranger and all characters whose travels carry them through the wooded hills, broken crags and dark forests of our primeval imagings.</p>
<p><strong>Expand your character!</strong></p>
<p>With fey blood in your veins you too can possess the powers of the fey. Or even adopt new races for your game. The elder gods possessed powers of surpassing wonder and left a world with all manner of strange incarnations, those are yours to bring to life.</p>
<p><strong>Chapter Breakdown</strong></p>
<p>Codex Celtarum comes complete in seven glorious, fun filled, fact packed chapters. Chapter 1 covers a complete history of the Celtic world view. Chapter 2 delves into the world of fey. Chapter 3 presents races and monsters. Chapter 4 covers mountains of new spells and magical abilities. Chapter 5 tackles the lords of war. Chapter 6 looks at the gods themselves. Chapter 7 yields new material for the Castle Keeper.</p>]]></description> 
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			<title><![CDATA[Swords of Almuric: Barbarians of Lemuria Edition]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=107374]]></link> 
			<pubDate>Wed, 01 May 2013 19:22:06 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4151/107374-thumb100.jpg" border="0" alt="Swords of Almuric: Barbarians of Lemuria Edition" align="left" hspace="3" vspace="3"><b>Publisher</b>: Red Ram Studios<br /><p style="text-align: left;"><b><span>Almuric...</span><br /><span>...a savage world where barbaric ape men are locked in eternal battle with winged marauders...</span><br /><span>...a primeval world where titanic beasts roam plains and hills and implacable predators stalk the forests of the night...</span><br /><span>...a mysterious world where alien ruins raised by races lost  and nbsp;in the depths of time loom against an unforgiving sky...</span><br /><span>...a desperate world where man pits muscle and wits against a hostile planet and where the only reward for success is your own survival...</span><br /><span>...an ancient world of hoary secrets waiting in shadowy patience for those who dare unearth them ...</span><br /><span>...only fools and desperate men take the step across that cosmic portal from which none has returned...will you?</span></b></p>
<p style="text-align: left;">Sword and Planet Campaign Setting and Adventure ideas for RE Howard's Almuric novel.  and nbsp;Suitable for use with most fantasy and science fiction roleplaying systems.  and nbsp;Game mechanics provided for Barbarians of Lemuria.</p>]]></description> 
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			<title><![CDATA[Black Streams: The Yellow Bone Legion]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113808]]></link> 
			<pubDate>Mon, 22 Apr 2013 00:36:19 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/3482/113808-thumb100.jpg" border="0" alt="Black Streams: The Yellow Bone Legion" align="left" hspace="3" vspace="3"><b>Publisher</b>: Sine Nomine Publishing<br /><p>A people live by the sacrifices of their defenders- even when those gifts are not always freely given. Enter the world of the <a href="http://rpg.drivethrustuff.com/product/89888/Red-Tide%3A-Campaign-Sourcebook-and-Sandbox-Toolkit?src=s_pi">Red Tide Campaign Setting and Sandbox Toolkit</a> to learn of the Yellow Bone Legion and the terrible price they paid to save their city in the hour of its greatest need.</p>
<p>In this free <em>Labyrinth Lord</em>-compatible supplement you'll find the truth behind the Legion's grim birth and the secrets that Xian's ancestors did so much to bury. You'll find details of the new Walking Ghost character class and ways to bring this revenant warrior to your own table. Plot seeds are provided for whipping up a fast Legion antagonist for your game, and conversion notes are given for trimming the meat of this supplement out of the world of the Red Tide and planting it firmly in your own creation.</p>]]></description> 
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			<title><![CDATA[Fiasco- Hard Time Blues]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113803]]></link> 
			<pubDate>Mon, 22 Apr 2013 16:18:14 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/5408/113803-thumb100.png" border="0" alt="Fiasco- Hard Time Blues" align="left" hspace="3" vspace="3"><b>Publisher</b>: completelyrandom publishing<br /><p><em><strong>This Product is an an accessory for the <a href="http://rpg.drivethrustuff.com/product/78548?src=HardTimeBlues">Fiasco</a> role-playing game.</strong></em></p>
<p>They say there ain and rsquo;t no place like home and hellip;well your home is one of the institution and rsquo;s  and ldquo;finest and rdquo; so you really doubt that  and ldquo;they and rdquo; have any clue what they and rsquo;re talking about. The walls are thick and covered with damp, the pipes leaking directly overhead, the guards or stiffs are well and hellip;stiff, and the showers are a lesson in colonic exploration that you never want to learn. But all is not as it seems, you and rsquo;re getting out and hellip;tonight! Well you would be and hellip;if you could only get your plan and the other inmates to play ball.</p>
<p>Hard Time Blues is a tribute to life behind those county bars and especially, to every prion escape-failed or successful. Let and rsquo;s see if you can get all the way from incarceration to beautiful shit stinking freedom.</p>]]></description> 
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			<title><![CDATA[Map of Arthur's Britain]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113814]]></link> 
			<pubDate>Mon, 22 Apr 2013 16:21:53 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4320/113814-thumb100.jpg" border="0" alt="Map of Arthur's Britain" align="left" hspace="3" vspace="3"><b>Publisher</b>: Wordplay Games<br /><p>Britannia is a land of petty kings and warlords, squabbling in the void left after the withdrawal of Rome. The light of civilisation is fading as a new Dark Age descends amidst the chaos of the rapacious Saxons.</p>
<p>It is a time of gods, old and new, and the awakening of ancient powers. Christian missionaries convert the people, whilst druids and bards weave the old magic of the British gods. Capricious Fae eye the land, veiled in the mists of their otherworldly kingdoms. and nbsp; Ancient monsters roam the spreading wilderness, prospering as the grip of humanity fails.</p>
<p>This is your land. Time is running out. Are you one of the heroes that will turn back the tide and save the people? and nbsp; Will you be counted in the battles to come?</p>
<p>This is a large sized downloadable map for the Age of Arthur roleplaying game, also available from Wordplay games.</p>]]></description> 
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			<title><![CDATA[The Wolves of the Coast]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=113819]]></link> 
			<pubDate>Mon, 22 Apr 2013 08:08:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4595/113819-thumb100.jpg" border="0" alt="The Wolves of the Coast" align="left" hspace="3" vspace="3"><b>Publisher</b>: Cakebread  and  Walton<br /><p>You may have thought Renaissance Deluxe was only useful for black powder games. Here, Adrian Jones demonstrates the system's flexibility, with a FREE one-shot adventure and resource pack, pitting Irish Adventurers against Viking raiders...</p>]]></description> 
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			<title><![CDATA[Shadowrun, Fifth Edition Preview #1]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114062]]></link> 
			<pubDate>Mon, 29 Apr 2013 20:56:20 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/2216/114062-thumb100.jpg" border="0" alt="Shadowrun, Fifth Edition Preview #1" align="left" hspace="3" vspace="3"><b>Publisher</b>: Catalyst Game Labs<br /><p><i>There are cracks in the world.</i></p>
<p><i>They and rsquo;re slender, dark, and often cold, but they are the only things that keep you hidden. Keep you alive.</i></p>
<p><i>They are the shadows of the world, and they are where you live.</i></p>
<p><i>Shadowrun, Fifth Edition</i> is coming! In fact, a piece of it is already here! This free preview provides a taste of the fiction, flavor, and fun that the new edition has to offer and mdash;check it out, and dive into the bleeding edge of the Sixth World! For more information about <i>Shadowrun, Fifth Edition</i> and other upcoming <i>Shadowrun</i> releases, check out <a target="_blank" href="http://www.shadowruntabletop.com">shadowruntabletop.com.</a></p>
<p><b>NOTE:</b> This is an in-progress preview of<i>Shadowrun, Fifth Edition</i>, and proofing is still under way. Spelling, grammar,  and quot;p. XX and quot; references and so on will be updated before heading to press.</p>]]></description> 
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			<title><![CDATA[Crawl! fanzine no. 7]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114349]]></link> 
			<pubDate>Fri, 10 May 2013 03:02:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4955/114349-thumb100.png" border="0" alt="Crawl! fanzine no. 7" align="left" hspace="3" vspace="3"><b>Publisher</b>: STRAYCOUCHES PRESS<br /><p><b>Crawl! No.7: Tips, Tricks and Traps!</b><br /><b><br /></b><b>Tips and Tricks for playing DCC RPG! And making Traps more brutal!</b></p>
<ul>
<li>Run <strong>Mazes!</strong></li>
<li><strong>Creative Skill Checks!</strong></li>
<li>Unique <strong>Ogres!</strong></li>
<li>A <strong>Chaotic Sword!</strong></li>
<li>and <strong>Crit Tables for Traps!</strong></li>
</ul>
<ul></ul>
<hr></hr>
<p><strong>About Crawl! fanzine</strong></p>
<p><em><strong>Crawl!</strong></em> fanzine is a zine for <strong>Dungeon Crawl Classics RPG</strong>. It's made by fans, for fans, in the classic style of punk-rock zines found in record shops and info-shops.</p>
<p><strong>Now available as a PDF Digital Edition!</strong></p>
<p>The zine was formerly available only as a printed, folded  and amp; stapled product. Each issue will continue to be locally printed and snail-mailed and available at select FLGSs. That tradition will continue, as that is the zines' main point and charm. Paper is expensive, but nothing beats a physical book in your hands full of useful stuff to make your game awesome at the table. Physical copies can still be purchased directly from crawlfanzine.com.</p>
<p>Each creation, submission, art  and amp; what-not, belongs to their respective artists  and amp; authors. Credits and contact information will be made available for each contribution. If you would like to include, copy or use a derivative of the work you find in <em><strong>Crawl!</strong></em> please contact the original creator.</p>
<p><em><strong>Crawl!</strong></em> is created to support the DCC RPG and its community of players and judges. This also includes publishers and developers that support DCC RPG. Contact crawl@straycouches.com for more info.</p>
<p><strong>Some Generous Reviews!</strong></p>
<ul>
<li><em> and quot;...one issue is often enough to weed out the good from the not so good...Crawl! is most certainly in the good column. and quot;</em> - <a href="http://www.tenkarstavern.com/2012/05/mini-review-crawl-first-issue-dungeon.html">Tenkar's Tavern</a></li>
<li><em> and quot;Issue #1 starts with a hilarious twist...This is just the sort of gaming quirk that makes collector history. and quot;</em> - A forum review on <a href="http://www.acaeum.com/forum/viewtopic.php?f=10 and amp;t=12719">Acaeum.com</a></li>
<li><em> and quot;This is the epitome of cool. I love the old-school style 'zines and Dak has done a great job with the first issue. and quot;</em> - <a href="http://dndborderlands.blogspot.com/2012/05/crawl-fanzine-coolness.html">The Borderlands and nbsp;</a></li>
<li><em> and quot;...the usefulness of this material is going to vary depending upon your needs, but all of the content is top quality. and quot;</em> - <a href="http://earthlightacademy.blogspot.com/2012/05/crawl.html">The Earthlight Academy</a> and nbsp;</li>
<li><em> and quot;Running contrary to the classic zine aesthetic, Crawl! is a well designed little book. and quot;</em> - <a href="%20http://save.vs.totalpartykill.ca/review/crawl-fanzine/">Save vs. Total Party Kill</a></li>
<li><em> and quot;Crawl[!] in my opinion is the Maximum Rock and Roll of gaming mags. Pick it up and check it out. and quot;</em> - <a href="http://hexgeneration.com/?p=122">Hex Generation</a> and nbsp;</li>
<li><em> and quot;I can't stress this enough: if you're playing DCC RPG and not getting Crawl!, you're really missing out. and quot;</em> - <a href="http://earthlightacademy.blogspot.com/2012/08/crawl-3-arrives.html">The Earthlight Academy and nbsp;</a></li>
<li><em> and quot;If you play the Dungeon Crawl Classics RPG, you should check Crawl! out if you have not already. and quot;</em> - <a href="http://irontavern.com/2012/09/19/review-crawl-issue-4-2/">Iron Tavern</a> and nbsp;</li>
<li>And Raven Crowking writes a brief rundown of the first few issues - <a href="http://ravencrowking.blogspot.com/2012/11/everyone-else-vii-crawl-fanzine.html">Raven Crowking</a> and nbsp;</li>
</ul>
<hr></hr>
<p><em>This product is based on the Dungeon Crawl Classics Role Playing Game, published by Goodman Games. This product is published under license. Dungeon Crawl Classics and DCC RPG are trademarks of Good and shy;man Games. All rights reserved. For additional infor and shy;mation, contact info@goodman-games.com.</em></p>]]></description> 
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			<title><![CDATA[Happy Fun Rules (FUDGE)]]></title> 
			<link><![CDATA[http://www.rapidejdr.fr/product_info.php?products_id=114072]]></link> 
			<pubDate>Tue, 30 Apr 2013 12:59:11 CDT</pubDate> 
			<description><![CDATA[<img src="http://www.rapidejdr.fr/images/4513/114072-thumb100.jpg" border="0" alt="Happy Fun Rules (FUDGE)" align="left" hspace="3" vspace="3"><b>Publisher</b>: paNik productions<br /><p>Dr. Nik and rsquo;s Happy Fun Rules is easy to learn, just as easy to master, and makes for fast, simple play that puts role-playing above complicated rule mechanics. These FUDGE based rules are campaign independent, work equally well in any genre or setting, and are designed to be light and hyper-flexible. Dr. Nik and rsquo;s Happy Fun Rules is designed for fast interactive story-telling and is not intended to simulate strict realism. and nbsp;</p>
<ul>
<li><strong>A</strong>ccessible to teens  and amp; older</li>
<li><strong>B</strong>asic rules for first time or experienced players</li>
<li><strong>C</strong>ompatibility with almost and nbsp;any genre</li>
<li><strong>D</strong>ynamic story telling</li>
<li><strong>E</strong>asy conflict resolution</li>
<li><strong>FUDGE</strong> mechanics</li>
</ul>]]></description> 
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