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It's a rather free-form RPG with a few obvious flaws: one, because of its stat-less nature (there's really only health and mana to worry about), combat (and the system revolves mostly around combat) becomes trivial because, as the creator's desire, a suitably "epic" attack will kill an enemy outright without question. If there were some form of scale for the usability of better attacks (say based on the health of the enemy, or a simple escalation-over-time system) the game could be a lot more fun. two, the setting isn't steampunk at all, it's weird fantasy (cybernetics sharing space with pulp, ninjas attacking from airships, squids with guns for tentacles), which isn't a bad thing at all, it's just misrepresented. In the hands of a good GM, and with some tweaks, it could be a very fun system, but as is it needs a lot of polish before it's a product you should spend money on. The built-in campaign is, sadly, rubbish, poorly written and ill-conceived, but the creators have stated that th...
Rating: [3 of 5 Stars!] |
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