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One Night Stand - Curse of Shadowhold is a Pathfinder RPG adventure for 10th level characters. In this adventure the PCs are requested to assist an elven village in breaking an ancient curse that holds sway in the forest surrounding their village. In doing so, the PCs get to uncover an even more sinister secret, that will change the lives of the elves forever. This very neatly presented adventure is set in a generic frontier wilderness, and should be adaptable to any campaign setting.
Frog God Games have long been one of my favourite adventure publishers, and the reasons are quite simple - they present professional products, with excellent attention to detail, and good background stories with solid adventure material. If there's a sidetrek that the PCs can go on, it's mentioned, for example, or if there is a contingency in the adventure that can come about, they provide advice on how to deal with it. Sometimes this comes across as forcing the PCs on a given path, but the illusion of...
Rating: [4 of 5 Stars!] |
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Quality work, guys! Just enough wit to keep the crunch interesting, and there's definitely a very-appreciated new emphasis on clarity (in, for example, the difference between spending and burning Edge, which I'm ashamed to admit I apparently had been misunderstanding for several years now). Lots of production values, too-- the art's good, and the aesthetic of the book is just glorious. Love the chart and sidebar borders.
Not sure I'm crazy about the new test notation, which seems kind of verbose... I'm probably going to end up shortening it to something like Mechanic + LOG [M, 18, 1h] instead of Mechanic + Logic [Mental] (18, 1 hour), but I can understand not wanting to scare off new players with a bunch of really complicated acronyms and notation.
Overall? If the rest of the book is half this good, I'm gonna be a happy GM.
(Also, found two typos you might want to fix:
p 49, sidebar, last sentence: "primer runner"
p 55, Contacts, third paragraph, last sentence: "BThe Loyalty...
Rating: [5 of 5 Stars!] |
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OK, heavy weapons are not the first things that spring to mind when you think of superheroes (most of them are more lethal than that with their powers!), however when the likes of Godzilla or a supervillain is on the rampage local law enforcement or the military are liable to reach for anything from machine guns to missiles and beyond to nuclear weapons and even planet busting bombs..
We start off with rules for targeting and effect before looking at some more specific weapons: machine guns, artillery, missiles, nuclear weapons and a wonderful catch-all, super-science weapons. For each weapon type there is a fair bit of specific detail to enable you to adjudicate and describe their effects when used.
A lot of this is quite over-the-top, verging on weapons of mass destruction, and may have no place in your game. In a way, it's not really what superheroes are all about. However, it is easy to imagine how panicked governments - particularly if they are unaware of the capabilities o...
Rating: [4 of 5 Stars!] |
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Probably the cream of the Permes fantasy figure range so far, this set shows off both the scope of what can be achieved with paper miniatures, and the quality of the Permes artwork and design. That artwork alone is superb, with clarity and precision in line and colour, the forms all anatomically correct and nicely animated, with complete front and rear views. Armaments for the troops are roughly half bows, including both command figures, half a wide range of melee weapons. While billed as Elves, aside from their pointed ears, not visible through hoods and helmets on many, these figures could equally pass for fantasy humans. Perhaps most interestingly, except for ten too heavily-robed and hooded to tell, the Elves are female, so could be used for mythological Amazon-type troops as well. No two are quite the same, thanks to variations in posture, colour scheme, weaponry or kit, while if you need more options, there are spare shields and shield fronts to add as desired, plus one figure wh...
Rating: [5 of 5 Stars!] |
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Temple, mausoleum, alien UFO garage, concealed entrance to a missile silo - the 3D centrepiece of this set could be any of those things, or far more, while its PDF layer options mean you could have three near-identical structures waiting for your adventurers in completely different parts of the world, each with a slightly different surface colouring and design. And each with an architecture that's not quite like the ancient buildings from any of those places. If that's not enough to worry them, maybe the monolithic door-slab, with its skull and curvilinear design will help!
Construction is straightforward, and the final models robust (I used 200 gsm/110 lb card for mine), though as always with card and paper kits, attention and care is needed in places. The designers have thoughtfully continued the surface colouring beyond the folds and edges so minor mistakes don't show as much, and the usual edging with a felt pen will hide any white fold lines once the glue has set. My one small ...
Rating: [5 of 5 Stars!] |
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Originally published at: http://diehardgamefan.com/2013/05/16/tabletop-review-hobb-si- zed-adventures-tunnels-trolls-7-5/
Being a big fan of solo adventures, I seized the opportunity to review this set of six adventures, all of them very short. Designed for use with Tunnels & Trolls 7.5, which I actually am not very familiar with, these adventures range from the slightly serious to the overtly silly. I’d say all of them could be played in less than twenty minutes (twenty minutes each, I mean). Did I enjoy them? Let’s go through each adventure and I’ll give my thoughts.
Tomb of the Toad
This is a very short adventure, probably doable in five minutes. You are chased into an old, slimy tomb, and you may or may not run into its primary inhabitant for a boss fight. You have a few rooms to explore, but you’re pretty much railroaded into either meeting the big guy or running away. The linear nature didn’t really bother me, it was kind of fun just to have an adventure that felt like a...
Rating: [4 of 5 Stars!] |
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Abschließen möchte ich diesen kleinen Rundflug durch das Portfolio des Unternehmens mit einer Vorstellung anderer Counter, in diesem Fall Raumschiffe. Fast jede SciFi Runde hat die Erfahrung gemacht, dass besonders im Raumkampf Visualisierung wichtig ist, aber an der Hürde der Dreidimensionalität des Weltraums scheitert. DramaScape behebt diesen Missstand nicht, vertröstet aber wieder einmal mit ansehnlichen TopDowns.
Das Paket besteht leider nur aus einer PDF, Grafiken für VTT Systeme fehlen. Auch eine Sternenkarte ist nicht enthalten. Das ist sehr schade, aber es gibt immerhin eine Sternenkarte im Warenangebot (Klick). Schön ist, dass es sich nicht um reine TopDowns handelt, sondern um faltbare Bilder zum Ausschneiden. So hat jedes Schiff seinen eigenen Fuß und hebt sich ab von der Karte, anstelle flach herum zu liegen. Schade ist auch, dass zwar der Beschreibung nach auch Großkampfschiffe enthalten sind, diese sich aber nicht in der Größe der auszuschneidenden Kartonage äußern. ...
Rating: [3 of 5 Stars!] |
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Wer Gebäudekarten kann, kann auch Fahrzeugkarten. Unter anderem gibt es seit kurzer Zeit eine Yacht, hier betrachte ich aber die Deckkarten einer Korvette des 18. Jahrhunderts. Wieder einmal begeistert mich die Fülle an Details und Plastizität der Karte. Auch hier fehlt eine 360° Übersicht, aber ich verstehe, dass diese mit all den Masten und Segeln sehr schwer zu realisieren gewesen wäre. Stattdessen werden uns natürlich, neben den Karten, auch verkleinerte Grafiken für die Nutzung der VTT Tools geliefert.
Die Karten bestehen aus zwei Abbildungen des gleichen Schiffes, einmal als normale, betriebstüchtige Variante, einmal zerfallen und marode, wie es bei einem Geisterschiff der Fall wäre. Hier würde sich Davy Jones direkt wohlfühlen! Seile, Trossen, Segelaufspannungen und Kanonen bieten die nötigen Details und mit sage und schreibe 24 Segmenten ist diese Karte wirklich groß. Wie gehabt, bieten sich Hex-, Quadrat- und Blankfeld Varianten beider Schiffe im Paket. Der Download ist ...
Rating: [4 of 5 Stars!] |
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Das Beinhaus schlägt mit 88 MB zu Buche, was schon deutlich größer ist. Mit einer Gesamtgröße von 48 x 30 Zoll ist sie auch deutlich größer als Sector 15. Hier ist nicht nur ein Raum enthalten, sondern gleich eine gesamte Grabstätte. Es handelt sich um die dritte Karte der Fantasy Karten, ist also ein recht altes Produkt. Die Beschreibungen der Karte, sind, dem Umfang geschuldet, deutlich weitgehender und beschreiben den gesamten Komplex recht gut und nehmen nicht nur faktische, sondern auch atmosphärische Informationen auf. Es gibt Karten für die Innenansichten wie auch die Außenansichten und die verschiedenen Level des Gebäudes. Bedenke ich nun, dass der Preis der gleiche ist, wie bei der vorherigen Karte, fühle ich mich entweder bei der neueren Karte betrogen oder bei dieser hier bevorteilt.
Auch hier haben wir wieder die drei Kartentypen, dieses Mal muss ich pro Karte jeweils 15 Blatt zusammen bauen. Der Detailreichtum ist nicht ganz so hoch wie bei Sector 15, er ist aber für d...
Rating: [4 of 5 Stars!] |
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